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Please use this identifier to cite or link to this item: http://dspace.bits-pilani.ac.in:8080/jspui/xmlui/handle/123456789/10875
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dc.contributor.authorNigam, Achint-
dc.date.accessioned2023-05-16T07:19:52Z-
dc.date.available2023-05-16T07:19:52Z-
dc.date.issued2021-11-
dc.identifier.urihttps://www.tandfonline.com/doi/abs/10.1080/10496491.2021.2008576?journalCode=wjpm20-
dc.identifier.urihttp://dspace.bits-pilani.ac.in:8080/xmlui/handle/123456789/10875-
dc.description.abstractThis research proposes that Generation Z’s gaming personality can help predict their over-the-top (OTT) consumption behavior. Via a qualitative study (Study 1), we first explore Generation Z’s online gaming and OTT consumption pattern. In Study 2, which is quantitative, we use Tseng's gamer classification scale. Our findings show an association between the gamer type and the type of OTT content consumed. Consumers with aggressive gamer personalities have a higher tendency to watch crime and horror content. Social gamers watch more action & adventure and comedy content, while inactive gamers watch romance and drama.en_US
dc.language.isoenen_US
dc.publisherTaylor & Francisen_US
dc.subjectManagementen_US
dc.subjectOTTen_US
dc.subjectOnline gamingen_US
dc.subjectPromotionen_US
dc.subjectGamificationen_US
dc.titleOnline Gaming and OTT Consumption: An Exploratory Study of Generation Zen_US
dc.typeArticleen_US
Appears in Collections:Department of Management

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