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Please use this identifier to cite or link to this item: http://dspace.bits-pilani.ac.in:8080/jspui/xmlui/handle/123456789/10875
Title: Online Gaming and OTT Consumption: An Exploratory Study of Generation Z
Authors: Nigam, Achint
Keywords: Management
OTT
Online gaming
Promotion
Gamification
Issue Date: Nov-2021
Publisher: Taylor & Francis
Abstract: This research proposes that Generation Z’s gaming personality can help predict their over-the-top (OTT) consumption behavior. Via a qualitative study (Study 1), we first explore Generation Z’s online gaming and OTT consumption pattern. In Study 2, which is quantitative, we use Tseng's gamer classification scale. Our findings show an association between the gamer type and the type of OTT content consumed. Consumers with aggressive gamer personalities have a higher tendency to watch crime and horror content. Social gamers watch more action & adventure and comedy content, while inactive gamers watch romance and drama.
URI: https://www.tandfonline.com/doi/abs/10.1080/10496491.2021.2008576?journalCode=wjpm20
http://dspace.bits-pilani.ac.in:8080/xmlui/handle/123456789/10875
Appears in Collections:Department of Management

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