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dc.contributor.authorSoni, Manoj Kumar-
dc.date.accessioned2023-09-22T10:46:08Z-
dc.date.available2023-09-22T10:46:08Z-
dc.date.issued2019-03-
dc.identifier.uriieomsociety.org/ieom2019/papers/843.pdf-
dc.identifier.urihttp://dspace.bits-pilani.ac.in:8080/xmlui/handle/123456789/12031-
dc.description.abstractThis article describes the application of Game based Evaluation and Learning in the classroom for formative assessment. The author caters large class of 194 second year students in Applied Thermodynamics course and evidence showed that this game enhances students’ attendance and learning in the course. The students got motivated to learn the course as it is active learning which much better as compared to the regular rote learning. The amalgamation of gamification as part of evaluation tasks is a complex process in active learning. It takes into attention not only the surrounding or motivational aspects of the activity, but also the quality criteria that are compulsory from the evaluation perspective. In the course, the Stock Market game was designed and customized for the active learning and evaluation in a structured fashion. In order to assess the effectiveness of it a survey was conducted. This activity received accolade from the students.en_US
dc.language.isoenen_US
dc.publisherIEOM Society Internationalen_US
dc.subjectMechanical Engineeringen_US
dc.subjectGame based learningen_US
dc.subjectStudent engagementen_US
dc.subjectFormative Assessmenten_US
dc.subjectActive learningen_US
dc.titleDesign and Development of Game Based Evaluation and Learning (GABEL) for Applied Thermodynamics course for Active Learningen_US
dc.typeArticleen_US
Appears in Collections:Department of Mechanical engineering

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