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Please use this identifier to cite or link to this item: http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/17776
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dc.contributor.authorNigam, Achint-
dc.date.accessioned2025-02-15T06:49:28Z-
dc.date.available2025-02-15T06:49:28Z-
dc.date.issued2024-12-
dc.identifier.urihttps://www.emerald.com/insight/content/doi/10.1108/978-1-83797-524-220241016/full/html-
dc.identifier.urihttp://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/17776-
dc.description.abstractIn this chapter, we explore the dark side of the metaverse and the need for user protection. While the metaverse offers multiple opportunities it also poses significant risks for users, such as privacy concerns, addiction, harassment, and cyberbullying. First, we discuss the various threats that users may encounter such as online harassment, assaults, cyberbullying, hate speech, identity theft, and virtual property theft. As per the Center for Countering Digital Hate, an incident of violation occurs every seven minutes within VRChat, a popular virtual reality game. The level of misconduct in the metaverse can surpass the extent of internet harassment. Virtual reality gaming has been associated with various health issues like sleep deprivation, and insomnia as well as mental health concerns such as depression, anger, and anxiety. We examine how these issues may impact user’s physical and mental health. The sensors and devices used in the metaverse collect a vast amount of user biometric data and spatial data. Interactions between users and metaverse could be leaked. We examine different methods that improve user protection, including everyone from enhanced security protocols via the application of privacy-enhanced technology to several avatars, two-factor authentication, and user educational and awareness programs. Moreover, we explore how the newest technologies, like blockchain and artificial intelligence, play a role in making user safety more important. We finished the course with the study of the case of Second Life, the virtual reality gaming platform, and pointing out some of the problems that exist within it.en_US
dc.language.isoenen_US
dc.publisherEmeralden_US
dc.subjectManagementen_US
dc.subjectMetaverseen_US
dc.subjectDark sideen_US
dc.subjectBlockchainen_US
dc.subjectHate Speechen_US
dc.titleDark side of the metaverse and user protectionen_US
dc.typeArticleen_US
Appears in Collections:Department of Management

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