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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Nigam, Achint | - |
dc.date.accessioned | 2025-02-17T06:22:08Z | - |
dc.date.available | 2025-02-17T06:22:08Z | - |
dc.date.issued | 2024-03 | - |
dc.identifier.uri | https://www.emerald.com/insight/content/doi/10.1108/imr-05-2022-0113/full/html | - |
dc.identifier.uri | http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/17797 | - |
dc.description.abstract | This study aims to investigate an under-researched area, an international marketing perspective, based on international dynamic capability, environmental sustainability and organizational marketing performance in gamification and non-gamification-based organizational culture (OC). This paper deepens the understanding of gamification-based and non-gamification-based OC influence on innovation capability and environmental and organizational marketing performance through the theory of organizational creativity and the theory of administrative behavior (AB). | en_US |
dc.language.iso | en | en_US |
dc.publisher | Emerald | en_US |
dc.subject | Management | en_US |
dc.subject | Gamification | en_US |
dc.subject | Sustainablity | en_US |
dc.subject | Innovation | en_US |
dc.title | Gamification as an innovation: a tool to improve organizational marketing performance and sustainability of international firms | en_US |
dc.type | Article | en_US |
Appears in Collections: | Department of Management |
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