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http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/20767Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Goonetilleke, Ashantha | - |
| dc.date.accessioned | 2026-03-03T04:08:35Z | - |
| dc.date.available | 2026-03-03T04:08:35Z | - |
| dc.date.issued | 2020-04 | - |
| dc.identifier.uri | https://www.emerald.com/ijdrbe/article-abstract/11/4/481/115871/How-can-gamification-be-incorporated-into-disaster?redirectedFrom=fulltext | - |
| dc.identifier.uri | http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/20767 | - |
| dc.description.abstract | The purpose of this paper is to investigate the role of gamification as a novel technique in motivating community engagement in disaster-related activities in order to address the question of how gamification can be incorporated into disaster emergency planning. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Emerald | en_US |
| dc.subject | Civil engineering | en_US |
| dc.subject | Community engagement | en_US |
| dc.subject | Gamification | en_US |
| dc.subject | Serious games | en_US |
| dc.subject | Gamified applications | en_US |
| dc.subject | Gamified culture | en_US |
| dc.subject | Smart disaster emergency planning | en_US |
| dc.title | How can gamification be incorporated into disaster emergency planning? a systematic review of the literature | en_US |
| dc.type | Article | en_US |
| Appears in Collections: | Department of Civil Engineering | |
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