Please use this identifier to cite or link to this item:
http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/20767| Title: | How can gamification be incorporated into disaster emergency planning? a systematic review of the literature |
| Authors: | Goonetilleke, Ashantha |
| Keywords: | Civil engineering Community engagement Gamification Serious games Gamified applications Gamified culture Smart disaster emergency planning |
| Issue Date: | Apr-2020 |
| Publisher: | Emerald |
| Abstract: | The purpose of this paper is to investigate the role of gamification as a novel technique in motivating community engagement in disaster-related activities in order to address the question of how gamification can be incorporated into disaster emergency planning. |
| URI: | https://www.emerald.com/ijdrbe/article-abstract/11/4/481/115871/How-can-gamification-be-incorporated-into-disaster?redirectedFrom=fulltext http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/20767 |
| Appears in Collections: | Department of Civil Engineering |
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.