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DC Field | Value | Language |
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dc.contributor.author | Rohil, Mukesh Kumar | - |
dc.contributor.author | Gupta, Neetika | - |
dc.date.accessioned | 2022-12-27T10:07:38Z | - |
dc.date.available | 2022-12-27T10:07:38Z | - |
dc.date.issued | 2017 | - |
dc.identifier.uri | https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8049989 | - |
dc.identifier.uri | http://dspace.bits-pilani.ac.in:8080/xmlui/handle/123456789/8166 | - |
dc.description.abstract | In recent years, use of Augmented Reality (AR) has been explored in a wide range of applications in various fields. Among these, one of the most inquired is the field of education. Many of these studies have shown that the use of AR in any learning environment promotes critical thinking, better understanding and motivates the learner for further studies. This is due to the real-time experience that AR brings with it to the learners. This paper reports some of the recent studies that list positive and negative impact of AR in an educational setting and how beneficial the employment of this technology is. The paper also gives an overview of some of the possible and promising applications of AR in the fields of science, social science, mathematics and language. Furthermore, the paper discusses trends and the vision towards future opportunities for possible research in augmented reality for education. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Augmented Reality | en_US |
dc.subject | Education | en_US |
dc.subject | Applications | en_US |
dc.title | Exploring Possible Applications of Augmented Reality in Education | en_US |
dc.type | Article | en_US |
Appears in Collections: | Department of Computer Science and Information Systems |
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