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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Rohil, Mukesh Kumar | - |
dc.date.accessioned | 2022-12-31T06:45:32Z | - |
dc.date.available | 2022-12-31T06:45:32Z | - |
dc.date.issued | 2022 | - |
dc.identifier.uri | https://ieeexplore.ieee.org/abstract/document/9824993 | - |
dc.identifier.uri | http://dspace.bits-pilani.ac.in:8080/xmlui/handle/123456789/8189 | - |
dc.description.abstract | Human-Computer Interaction has attracted a lot of researchers in the recent past, having 3D Interaction as a prominent aspect of itself. The realization of virtual environments, and 3D environments in particular, has unarguably opened up a greater set of opportunities, thereby emerging out as an extensively researched domain. However, it has posed certain challenges to be addressed, with one of the most critical ones being navigation. Navigation in virtual environments is one of the primitive tasks in 3D interaction. As of the state of the art, there are numerous approaches currently being used for navigating in a virtual environment. However, most of them tend to break the sense of realism, and therefore turn out to be ineffective from a user experience standpoint. Although the hardware solutions to navigation try to solve these issues, they instead have other drawbacks that eventually make them infeasible to be | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Human-Computer Interaction | en_US |
dc.subject | Navigation | en_US |
dc.subject | 3D Interaction | en_US |
dc.subject | Virtual reality | en_US |
dc.title | Navigating Larger Spaces in 3D Virtual Environments | en_US |
dc.type | Article | en_US |
Appears in Collections: | Department of Civil Engineering |
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