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Please use this identifier to cite or link to this item: http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/9577
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dc.contributor.authorBitragunta, Sainath-
dc.date.accessioned2023-03-09T04:04:31Z-
dc.date.available2023-03-09T04:04:31Z-
dc.date.issued2023-03-
dc.identifier.urihttps://ieeexplore.ieee.org/document/9818949-
dc.identifier.urihttp://dspace.bits-pilani.ac.in:8080/xmlui/handle/123456789/9577-
dc.description.abstractOver recent years, quantum communication systems have demarcated themselves as promising candidates for deployment in next-generation communication networks (6G and beyond). Several recent experimental demonstrations of such complex systems have been highly successful and have been instrumental in transitioning this field from the theoretical to the practical domain. In this article, we investigate the application of quantum game theory for the modeling and analysis of jamming in the context of quantum networks. We begin with a general model of jamming based on the Colonel Blotto game and generalize it to the context of quantum networks. We provide an in-depth analysis of the two-person quantum Colonel Blotto game (QCBG) in relation to classical versus classical, classical versus quantum, and quantum versus quantum strategies. We also investigate the Nash equilibria for such games via a multiagent adversarial reinforcement learning-based system. Finally, we discuss further optimizations on this model and outline several open problems for further research along these lines.en_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.subjectEEEen_US
dc.subjectJammingen_US
dc.subjectMultiagent systemsen_US
dc.subjectNeural networksen_US
dc.subjectQuantum communicationsen_US
dc.subjectQuantum gamesen_US
dc.subjectQuantum networksen_US
dc.titleAnalysis of Adversarial Jamming From a Quantum Game Theoretic Perspectiveen_US
dc.typeArticleen_US
Appears in Collections:Department of Electrical and Electronics Engineering

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