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Online Gaming and OTT Consumption: An Exploratory Study of Generation Z

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dc.contributor.author Nigam, Achint
dc.date.accessioned 2023-05-16T07:19:52Z
dc.date.available 2023-05-16T07:19:52Z
dc.date.issued 2021-11
dc.identifier.uri https://www.tandfonline.com/doi/abs/10.1080/10496491.2021.2008576?journalCode=wjpm20
dc.identifier.uri http://dspace.bits-pilani.ac.in:8080/xmlui/handle/123456789/10875
dc.description.abstract This research proposes that Generation Z’s gaming personality can help predict their over-the-top (OTT) consumption behavior. Via a qualitative study (Study 1), we first explore Generation Z’s online gaming and OTT consumption pattern. In Study 2, which is quantitative, we use Tseng's gamer classification scale. Our findings show an association between the gamer type and the type of OTT content consumed. Consumers with aggressive gamer personalities have a higher tendency to watch crime and horror content. Social gamers watch more action & adventure and comedy content, while inactive gamers watch romance and drama. en_US
dc.language.iso en en_US
dc.publisher Taylor & Francis en_US
dc.subject Management en_US
dc.subject OTT en_US
dc.subject Online gaming en_US
dc.subject Promotion en_US
dc.subject Gamification en_US
dc.title Online Gaming and OTT Consumption: An Exploratory Study of Generation Z en_US
dc.type Article en_US


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