DSpace Repository

Studying the role of kinect as a multi-sensory learning platform for children

Show simple item record

dc.contributor.author Sinha, Yash
dc.date.accessioned 2025-08-25T10:24:01Z
dc.date.available 2025-08-25T10:24:01Z
dc.date.issued 2018
dc.identifier.uri https://dl.acm.org/doi/abs/10.1145/3267305.3267574
dc.identifier.uri http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/19229
dc.description.abstract According to the theory of Embodied Cognition, our behavior is a result of real-time interaction with surroundings, our cognitive skills, and the nervous system. From this perspective, researchers are considering a learning environment which promotes physical activities to achieve cognitive tasks. Such Natural User Interfaces (NUI) make use of gesture-based sensors like the Microsoft Kinect. Yet we lack in-depth studies of how they improve the learning process. In this paper, we present observations of two deployment studies which focus on different roles that NUI can play as a part of learning activities. We deploy the Kinect based applications:- Yoga Soft: A Digital Yoga Instructor and Mudra: A Kinect based Learning System in real life scenarios. The first study is conducted at residences of preadolescent children in Gurgaon, India. The second study is conducted at an education center specializing in the care of kindergarten children in Pilani, India. en_US
dc.language.iso en en_US
dc.publisher ACM Digital Library en_US
dc.subject Computer Science en_US
dc.subject Embodied cognition en_US
dc.subject Natural user interfaces (NUI) en_US
dc.subject Gesture-based learning en_US
dc.subject Educational technology en_US
dc.title Studying the role of kinect as a multi-sensory learning platform for children en_US
dc.type Article en_US


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account