| dc.contributor.author |
Goonetilleke, Ashantha |
|
| dc.date.accessioned |
2026-03-03T04:08:35Z |
|
| dc.date.available |
2026-03-03T04:08:35Z |
|
| dc.date.issued |
2020-04 |
|
| dc.identifier.uri |
https://www.emerald.com/ijdrbe/article-abstract/11/4/481/115871/How-can-gamification-be-incorporated-into-disaster?redirectedFrom=fulltext |
|
| dc.identifier.uri |
http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/20767 |
|
| dc.description.abstract |
The purpose of this paper is to investigate the role of gamification as a novel technique in motivating community engagement in disaster-related activities in order to address the question of how gamification can be incorporated into disaster emergency planning. |
en_US |
| dc.language.iso |
en |
en_US |
| dc.publisher |
Emerald |
en_US |
| dc.subject |
Civil engineering |
en_US |
| dc.subject |
Community engagement |
en_US |
| dc.subject |
Gamification |
en_US |
| dc.subject |
Serious games |
en_US |
| dc.subject |
Gamified applications |
en_US |
| dc.subject |
Gamified culture |
en_US |
| dc.subject |
Smart disaster emergency planning |
en_US |
| dc.title |
How can gamification be incorporated into disaster emergency planning? a systematic review of the literature |
en_US |
| dc.type |
Article |
en_US |