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How can gamification be incorporated into disaster emergency planning? a systematic review of the literature

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dc.contributor.author Goonetilleke, Ashantha
dc.date.accessioned 2026-03-03T04:08:35Z
dc.date.available 2026-03-03T04:08:35Z
dc.date.issued 2020-04
dc.identifier.uri https://www.emerald.com/ijdrbe/article-abstract/11/4/481/115871/How-can-gamification-be-incorporated-into-disaster?redirectedFrom=fulltext
dc.identifier.uri http://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/20767
dc.description.abstract The purpose of this paper is to investigate the role of gamification as a novel technique in motivating community engagement in disaster-related activities in order to address the question of how gamification can be incorporated into disaster emergency planning. en_US
dc.language.iso en en_US
dc.publisher Emerald en_US
dc.subject Civil engineering en_US
dc.subject Community engagement en_US
dc.subject Gamification en_US
dc.subject Serious games en_US
dc.subject Gamified applications en_US
dc.subject Gamified culture en_US
dc.subject Smart disaster emergency planning en_US
dc.title How can gamification be incorporated into disaster emergency planning? a systematic review of the literature en_US
dc.type Article en_US


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