BITS Faculty Publications

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    Design and Development of Game Based Evaluation and Learning (GABEL) for Applied Thermodynamics course for Active Learning
    (IEOM Society International, 2019-03) Soni, Manoj Kumar
    This article describes the application of Game based Evaluation and Learning in the classroom for formative assessment. The author caters large class of 194 second year students in Applied Thermodynamics course and evidence showed that this game enhances students’ attendance and learning in the course. The students got motivated to learn the course as it is active learning which much better as compared to the regular rote learning. The amalgamation of gamification as part of evaluation tasks is a complex process in active learning. It takes into attention not only the surrounding or motivational aspects of the activity, but also the quality criteria that are compulsory from the evaluation perspective. In the course, the Stock Market game was designed and customized for the active learning and evaluation in a structured fashion. In order to assess the effectiveness of it a survey was conducted. This activity received accolade from the students.
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    New Technologies and Education: Transparent Lightboard
    (SSRN, 2022-02) Bindumadhavan, Krishnamurthy; Koka, Anjani Srikanth
    Birla Institute of Technology & Science, Pilani, conducts Work Integrated Learning Programmes (WILP) as a means of continuing education for employed professionals. WILP introduced the Transparent Lightboard in 2017 with the objective of enhancing student engagement. The “lightboard” is a transparent board that is placed between the instructor and the camera and enables the instructor to face the camera while delivering lectures. The instructor can note the key points, write equations, and draw relevant diagrams on the transparent whiteboard using a special neon marker. LEDs are placed along the edges of the “lightboard” such that it illuminates the board and makes the writing “pop out”, using a Physics principle called total internal reflection of light. The camera image is “flipped” using either a mirror or via technology, enabling instructors to make eye contact with students leading to a more engaging delivery. The lightboard makes it easy to demonstrate things and facilitates experiential learning. Initial feedback suggests that students like the enhanced level of interaction/ engagement with the instructor. Our study has found that there is a positive impact of the Lightboard on student engagement.