Studying the role of kinect as a multi-sensory learning platform for children

dc.contributor.authorSinha, Yash
dc.date.accessioned2025-08-25T10:24:01Z
dc.date.available2025-08-25T10:24:01Z
dc.date.issued2018
dc.description.abstractAccording to the theory of Embodied Cognition, our behavior is a result of real-time interaction with surroundings, our cognitive skills, and the nervous system. From this perspective, researchers are considering a learning environment which promotes physical activities to achieve cognitive tasks. Such Natural User Interfaces (NUI) make use of gesture-based sensors like the Microsoft Kinect. Yet we lack in-depth studies of how they improve the learning process. In this paper, we present observations of two deployment studies which focus on different roles that NUI can play as a part of learning activities. We deploy the Kinect based applications:- Yoga Soft: A Digital Yoga Instructor and Mudra: A Kinect based Learning System in real life scenarios. The first study is conducted at residences of preadolescent children in Gurgaon, India. The second study is conducted at an education center specializing in the care of kindergarten children in Pilani, India.en_US
dc.identifier.urihttps://dl.acm.org/doi/abs/10.1145/3267305.3267574
dc.identifier.urihttp://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/19229
dc.language.isoenen_US
dc.publisherACM Digital Libraryen_US
dc.subjectComputer Scienceen_US
dc.subjectEmbodied cognitionen_US
dc.subjectNatural user interfaces (NUI)en_US
dc.subjectGesture-based learningen_US
dc.subjectEducational technologyen_US
dc.titleStudying the role of kinect as a multi-sensory learning platform for childrenen_US
dc.typeArticleen_US

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