Use of Digital Randomizer for Assessment of Team-Based Storytelling: An Empirical Study

dc.contributor.authorLata, Pushp
dc.date.accessioned2025-01-23T10:17:38Z
dc.date.available2025-01-23T10:17:38Z
dc.date.issued2024-10
dc.description.abstractEducators integrate technology in their classroom pedagogy to make teaching–learning more constructive, receptive, and open to different learning styles, developing a conducive environment for better engagement with learners. The present research intends to explore the use of Digital Randomizer created on the concept of Visual Management for classroom assessment with proper pedagogical planning and instruction, designed for Team-Based Storytelling. Thus, the study aims to understand students’ perspectives on the appropriacy of utilizing the designed Digital Randomizer and its effectiveness and objectivity as the instructional tool used for the classroom evaluation of undergraduate engineering students. It also focuses to study the students perception of using Team based Storytelling assessment for formative assessment of their speaking skills. For the study, a questionnaire was designed and circulated through Google Forms among all the students of the course. The findings of the study suggest that the Digital Randomizer makes the classroom activity interesting, dynamic, and more systematic with well-crafted instructions and, well-articulated outcomes.en_US
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-981-97-3701-7_14
dc.identifier.urihttp://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/16899
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.subjectHumanitiesen_US
dc.subjectTechnologyen_US
dc.subjectVisual Managementen_US
dc.titleUse of Digital Randomizer for Assessment of Team-Based Storytelling: An Empirical Studyen_US
dc.typeArticleen_US

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