Gamification as an innovation: a tool to improve organizational marketing performance and sustainability of international firms
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Date
2024-03
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Publisher
Emerald
Abstract
This study aims to investigate an under-researched area, an international marketing perspective, based on international dynamic capability, environmental sustainability and organizational marketing performance in gamification and non-gamification-based organizational culture (OC). This paper deepens the understanding of gamification-based and non-gamification-based OC influence on innovation capability and environmental and organizational marketing performance through the theory of organizational creativity and the theory of administrative behavior (AB).
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Keywords
Management, Gamification, Sustainablity, Innovation