Gamification as an innovation: a tool to improve organizational marketing performance and sustainability of international firms

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2024-03

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Emerald

Abstract

This study aims to investigate an under-researched area, an international marketing perspective, based on international dynamic capability, environmental sustainability and organizational marketing performance in gamification and non-gamification-based organizational culture (OC). This paper deepens the understanding of gamification-based and non-gamification-based OC influence on innovation capability and environmental and organizational marketing performance through the theory of organizational creativity and the theory of administrative behavior (AB).

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Management, Gamification, Sustainablity, Innovation

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