How can gamification be incorporated into disaster emergency planning? a systematic review of the literature

dc.contributor.authorGoonetilleke, Ashantha
dc.date.accessioned2026-03-03T04:08:35Z
dc.date.available2026-03-03T04:08:35Z
dc.date.issued2020-04
dc.description.abstractThe purpose of this paper is to investigate the role of gamification as a novel technique in motivating community engagement in disaster-related activities in order to address the question of how gamification can be incorporated into disaster emergency planning.en_US
dc.identifier.urihttps://www.emerald.com/ijdrbe/article-abstract/11/4/481/115871/How-can-gamification-be-incorporated-into-disaster?redirectedFrom=fulltext
dc.identifier.urihttp://dspace.bits-pilani.ac.in:8080/jspui/handle/123456789/20767
dc.language.isoenen_US
dc.publisherEmeralden_US
dc.subjectCivil engineeringen_US
dc.subjectCommunity engagementen_US
dc.subjectGamificationen_US
dc.subjectSerious gamesen_US
dc.subjectGamified applicationsen_US
dc.subjectGamified cultureen_US
dc.subjectSmart disaster emergency planningen_US
dc.titleHow can gamification be incorporated into disaster emergency planning? a systematic review of the literatureen_US
dc.typeArticleen_US

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